![]() Link searching for secrets in a Dungeon from The Legend of Zelda It is sometimes called the Boss Key since its use usually signals that the boss fight is about to occur. The Big Key is used to open specially locked doors (and sometimes chests). ![]() The original use of the Compass was to display the location of the boss of the dungeon, but as the games moved into a 3D style it has come to also pinpoint hidden secrets within the dungeon. These include a Dungeon Map, which displays the layout of the dungeon (but may still omit certain secret rooms). With the exception of The Adventure of Link, almost every dungeon that Link encounters contains a set of items usable only in that dungeon. Many of these items will prove to be essential to the completion of Link's goals. The dungeons that Link visits are home to valuable items and treasures for Link to collect, ranging from item upgrades to unique tools and weapons. In The Adventure of Link, the goal is not to collect, but to return gems to magical statues in the dungeons. Throughout the series these items have been different Link collects fragments of the Triforce in the original The Legend of Zelda, Pendants and Crystals in A Link to the Past, musical instruments in Link's Awakening, and other items throughout the other games. The main reason for the existence of dungeons is to house a prize that Link must collect. 3.12 Phantom Hourglass and Spirit Tracks.3.8 Four Swords and Four Swords Adventures.The ship finishes with the boss, Tentalus. The fight has great build-up, makes good use of the Skyward Strikes, and features different phases that are distinct from one another. Scervo serves as the miniboss, and it's a trip of a fight that tekes place on a long narrow plank. Link tries to drive Scervo backward and off the end while not getting forced backward into spikes himself. Scervo also has in-game context, being the very person who took the Sandship from Skipper all those years ago. RELATED: All Skyward Sword HD Boss Fights, Ranked This changes how the player interacts with everything present. ![]() ![]() It also has the Timeshift Stone mechanic, but instead of working in only specific rooms, the one Timeshift Stone in this dungeon affects the entire ship. The colors reflect this too, with a lot more blue thrown in. Due to being a ship, the dungeon is a lot more nautical, featuring things one would normally see on a ship, like lifeboats, engines, and helms. The aesthetic has a lot in common with the Lanayru Mining Facility, but with its own twist. ![]()
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